• Year: 2010 - 2017
  • Category: Product Design / Service

Librarygame was a bespoke product based around our research into Libraries and how learning takes place around the academic library in particular. It was in use by four award winning Universities in the UK.

We always imagined the Library experience could be improved when we were students and when had the opportunity we spent a lot of time thinking, designing, developing and making a functional platform around that concept.

What does Librarygame do?

In a nutshell Librarygame enriched the library collection with user generated content and allowed users to be more playful and social in their use of the library. It connected academics together so they can share content and recommend useful findings to their peers. It also provided a better more approachable interface to libraries by amplifying their intrinsic game like qualities. The positive changes and results were students who are better engaged and more likely to use the library service, helping raise student satisfaction levels, attainment and retention.


Students gained points for a variety of different library activities such visiting the library, accessing items beyond their core subject area, or simply for recommending items to other users or rating items they’ve accessed themselves. There were various customisable achievements geared towards encouraging positive user behaviours within the library and mechanisms to

Who was using Librarygame?


Over 16,000 players used librarygame actively. The University of Glasgow, The University of Huddersfield, The University of Manchester and The Open University all had versions of Librarygame that were specifically tailored for them. We developed a stable platform, complete with its own API, Analytics platform and multi-platform apps, as well as a responsive desktop version.


What happened, can we still get it?

The journey of creating a product, marketing it, finding paying customers, making sure their needs are met have been some of the most intensely engaging activities we’ve had firsthand experience of at RITH. But as most journeys come to an end, we discontinued librarygame in 2017, following many successful years of licensing development and support, so that we could focus our energies on other projects where we can make an impact.

Thank you to all the players!


More reading

Sam Croft: Launching Librarygame
Shay Moradi: Making a Game for a library